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Kung Fu Games for Kids: Enjoy Hours of Action and Adventure

Play the best kung-fu games for free. We have collected 9 popular kung-fu games for you to play on LittleGames. They include new and top kung-fu games such as Superhero Fight, Kung Fu Fury, Samurai Fighter, Kung Fu Fighting and Kung Fu Fight : Beat 'em up. Choose a kung-fu game from the list and you can play online on your mobile or computer for free.

kung fu games

However, Sifu's martial arts roots and influences are clear with lots of allusions to classic Kung Fu movies that fans of the genre will love. Thankfully, other great games focus on Kung Fu and borrow from some of the most influential Hong Kong action movies of all time. This list puts together some of the best Kung Fu-inspired games available across several platforms.

Developed by the same studio that created the Yakuza series, Fist of the North Star: Lost Paradise is arguably the best game based on the franchise. It uses the same engine as the aforementioned Yakuza series but injects it with anime-style kung fu inspired by Bruce Lee's hybrid Kung Fu style Jeet Kun Do.

Where the games developed by the Yakuza studio are reminiscent of arcade beat-em-ups, 9 Monkeys of Shaolin fully embraces the past with this side-scrolling fighting epic. In addition to coin-op classics, 9 Monkeys is inspired by classic fantasy Kung Fu movies from the 1970s.

The combat uses a multi-directional system that's similar to the Batman Arkham games and Sifu. Sleeping Dogs is brutal, fast, and fluid, and like Sifu makes the player feel like they are part of a Hong Kong action movie. This extends to the gunplay that borrows from John Woo's trademark "Gun Fu" action sequences.

Overgrowth is a bizarre and uneven game that honestly might be a little too dependant on its community-created content. However, the fact remains that there are very few fantasy martial arts games that offer anything close to what this one does.

While not a hardcore fighting game by any means, Shaolin Vs Wutang is arguably one of the best ways to live out your golden age kung-fu movie dreams. This whole thing is just a warm blanket of genre goodness.

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Kung Fu Chaos is a 3D fighting party game developed by Just Add Monsters and published by Microsoft Game Studios for the Xbox in 2003. Described as a "multiplayer brawler",[1] the game is a comedic beat 'em up title with a stylistic presentation inspired by kung fu films. Kung Fu Chaos was the first title developed by Ninja Theory, a Cambridge studio formed by former staff of Millennium Interactive to pursue an independent project. Initial development was self-funded, with a prototype developed by a team of four to eight and pitched to publishers. The final version of the game was financed under an acquisition of the studio by Argonaut Games and a publishing deal with Microsoft Game Studios.

Kung Fu Chaos is a fighting game that takes place within the shooting of a fictional film of the same name, with the director Shao Ting acting as narrator and guide to the gameplay. In line with this theme, the game's stages reflect various scenes of the film being shot. Gameplay features several modes, including 'Ninja Challenge', a campaign mode with a progression of unlockable scenes consisting of 'Main Feature' levels and various minigames. 'Main Feature' scenes require players to fight and survive levels within a time limit. Players progress and unlock further scenes if the players beat bosses in the time allotted and receive sufficient stars on the 'Star Meter', which gradually increases as the player defeats enemies in the level. Other modes in the game include 'Battle Game', allowing for local multiplayer play of an unlocked level selected by the player, 'Championship' and 'Miniseries', a series of random levels chosen by the computer, 'Freestyle', an arena-style fight in a single area, and 'Rehearsal', a practice mode.[2]

Similar to other fighting games, combat mechanics in Kung Fu Chaos require the player to use a mixture of combos on the controller to perform different attacks, including fast and heavy attacks, tripping opponents, picking up and throwing items, jumping and jump kicking, and spin attacks. Players can also use blocks and counters to defend against enemy attacks. The game features a taunt system in which players gain power-ups when taunting after defeating an enemy. During a taunt, a player is momentarily vulnerable, allowing enemies or other players to interrupt them, or steal a taunt on the other player's taunt meter. Once three taunts have been successfully performed, the player can perform a Super Attack that cannot be defended against by enemies.[2]

Kung Fu Chaos was the debut game of Just Add Monsters, an independent Cambridge based games studio founded in 2000. The studio was founded by three former members of Cambridge studio Millennium Interactive, Tameem Antoniades, Nina Kristensen, and Mike Ball, who departed the studio following its acquisition by Sony Computer Entertainment in 1997. Antoniades made the decision to leave Millennium Interactive and form an independent studio after Sony rejected a pitch for a proposed title named Moon Warrior, a kung-fu fighting game inspired by Once Upon a Time in China.[3]

Kung Fu Chaos was a commercial disappointment upon release. In European sales charts, the title peaked at 6 for Xbox titles, and 36 for combined full price games.[12] Writing for Games Industry, Rob Fahey stated that the title "didn't shift any units" and the game was a "retail failure."[13] Antoniades stated that the game "tanked at retail" as it had a limited marketing budget with "no ads (and) no support",[1] a position shared by outlets including Kristan Reed for Eurogamer, who speculated that Kung Fu Chaos experienced low sales "given the fact it has devoted a slim marketing budget to the title."[12]

Kung Fu Chaos received negative reception upon and following release for the use of stereotypes in its representation of Asian characters and culture, particularly the voice acting for the character Shao Ting. Writing for GameSpy, Christian Nutt critiqued the "questionable sense of humor" in the game, dismissing the character Shao Ting as a "completely racist and utterly despicable caricature of an Asian man."[24] Similarly, Electronic Gaming Monthly critiqued the "inappropriate humor" and "stereotypical character designs", flagging that some players may "take offense at the chop-sockey accents and stereotypes."[17] Evan Shamoon of Xbox Nation described the theme of the game as "ill-conceived", stating "not that it's an inherently racist game, rather, it simply wields its satire with such a lack of grace and humor that it's difficult to rally behind", critiquing the "poor impressions" of Shao Ting's voice actor.[30] In a retrospective of "insensitive" games, Levi Buchanan of IGN stated "the game vainly attempts to wrap itself in the mantle of satire, but its caricatures of Asians are downright unpleasant", citing the "purposefully butchered" dialog.[31]

Several publications praised Kung Fu Chaos after release, with many describing the game as an overlooked and cult title on the Xbox. Writing for Play, Dave Halverson described the game as a "sleeper" title for the Xbox, stating the game "was the ultimate melding of action and combat, and stands as one of the most beautiful SD-style games ever built. Too bad America didn't get it."[33] Tom Bramwell of Eurogamer described Kung Fu Chaos as a "cult classic", praising the game's "feel good gameplay, superb technical grace, hilarious voiceovers and general madcap melee combat",[34] noting the game largely "went ignored" upon release.[35] In a more neutral review, Douglass Perry and David Clayman for IGN stated "although it wasn't a great game by any standard, it offered the variety and pick-up-and-play ease that every great party game needs," praising the accessibility of its "simple controls".[36]

Following the release of Kung Fu Chaos in February 2003, Just Add Monsters began development of an unreleased sequel titled Kung Fu Story. In response to player feedback, the developers planned to abandon the cartoon presentation of the original and pursue a "slightly more mature style for the game", citing the "expectation from publishers that audiences wanted more realism in their games".[1] By March 2003, Just Add Monsters completed concept work for Kung Fu Story, including prototype videos to demonstrate the desired art style for the game. However, by May 2003, due to the poor commercial performance of Kung Fu Chaos, Microsoft made the decision not to commission a sequel for the Xbox.[13] Development on Kung Fu Story was discontinued due to the ownership of the intellectual property by Microsoft Game Studios.[1]

Following the cancelled development of Kung Fu Story, Just Add Monsters began development of a new game to market to publishers,[37] with the game designed to capitalise on the launch of the next generation of consoles.[5] Development of the title had been underway from November 2003.[38] Following the collapse of its parent company Argonaut Games in 2004, former CEO Jez San acquired Just Add Monsters and rebranded the company to the title Ninja Theory.[39] In September 2004, the title was announced as Heavenly Sword, a "next-generation" fighting game with a more serious and realistic design.[5] Antoniades stated that Kung Fu Story concept "evolved into" Heavenly Sword,[1] with the game heavily influenced by the development of Kung Fu Chaos, stating the game "would never have been possible without the experience we gained from making (it)", citing the lessons of learning "how to make combat work in a third-person game with multiple enemies" and develop fighting games with "object interaction".[40] Heavenly Sword was released by Ninja Theory in September 2007.

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