The Best Way to Experience Mage: The Ascension - Download the PDF and Start Your Adventure
How to Download and Play Mage: The Ascension, the Ultimate Mage Roleplaying Game
If you are a fan of roleplaying games that involve magic, mystery, and adventure, you should definitely check out Mage: The Ascension. Mage: The Ascension is a game based in the World of Darkness, a dark and gritty setting where supernatural beings such as vampires, werewolves, and mages exist in the shadows of modern society. In this game, you play as a mage, a person who has awakened to the ability to shape reality through your will and beliefs. You can join one of the many factions that have different views on what magic is and what it should be used for. You can also explore the hidden realms of the Umbra, where spirits, dreams, and concepts take physical form. You can also pursue your own personal quest for Ascension, a mysterious and elusive goal that may involve transcending your limitations or becoming a paragon of your ideals.
Mage: The Ascension (Mage Roleplying) Download Pdf
Mage: The Ascension is a game that offers endless possibilities for creativity and imagination. You can create your own character, choose your own paradigm (the way you understand and practice magic), and customize your own spells. You can also interact with other players and storytellers who can enrich your experience with their own stories and perspectives. You can also learn more about the rich lore and history of the World of Darkness and the Mage setting.
If you are interested in playing Mage: The Ascension, you will need to download the PDF version of the game. The PDF version contains all the rules, guidelines, and information you need to play the game. You can also access additional resources such as supplements, scenarios, and character sheets online. Here are the steps you need to follow to download and play Mage: The Ascension:
Go to DriveThruRPG.com, the largest online marketplace for digital roleplaying games. You can browse through thousands of titles from various publishers and genres.
Search for Mage: The Ascension 20th Anniversary Edition, the latest and most comprehensive version of the game. It was released by Onyx Path Publishing in 2015 to celebrate the 20th anniversary of the original game. It contains updated rules, revised content, new artwork, and more.
Select the PDF option and add it to your cart. You can also choose other formats such as hardcover or softcover books if you prefer physical copies. The PDF version costs $29.99.
Proceed to checkout and complete your payment. You will need to create an account or log in with your existing account on DriveThruRPG.com.
Download your PDF file from your library on DriveThruRPG.com. You can also access it from any device that supports PDF viewing.
Enjoy playing Mage: The Ascension with your friends or online communities. You will need a storyteller who will guide you through the game and create challenges and scenarios for you. You will also need some dice (preferably 10-sided dice) to resolve conflicts and actions in the game.
Thats it! You have successfully downloaded and played Mage: The Ascension, the ultimate mage roleplaying game. You can now immerse yourself in a world of magic and mystery where you can shape reality according to your will.
What are the Factions of Mage: The Ascension?
In Mage: The Ascension, there are different factions that have different views on what magic is and what it should be used for. These factions often conflict with each other over their beliefs and goals. Here are some of the main factions in the game:
The Traditions: The Traditions are a coalition of nine mystical groups that represent various cultures, philosophies, and paradigms of magic. They believe that magic is a natural and diverse expression of the human spirit, and that everyone should have the freedom to pursue their own path to Ascension. They oppose the Technocracy, which they see as a tyrannical force that seeks to suppress and control magic and reality. The nine Traditions are: Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Order of Hermes, Sons of Ether, Verbena, and Virtual Adepts.
The Technocracy: The Technocracy is an organization that was founded at the beginning of the age of reason to bring science and truth to humanity. They believe that magic is a dangerous and chaotic force that threatens the stability and progress of society, and that reality should be governed by rational and objective laws. They use advanced technology and covert operations to enforce their vision of reality and eliminate any threats to their agenda. They oppose the Traditions, which they see as a bunch of deluded and irresponsible rebels who endanger the world with their irrational and subjective beliefs. The five conventions of the Technocracy are: Iteration X, New World Order, Progenitors, Syndicate, and Void Engineers.
The Disparates: The Disparates are a loose collection of unaffiliated mages who do not belong to either the Traditions or the Technocracy. They have their own paradigms and agendas, and often face discrimination and persecution from both sides. Some of them are former members of the Traditions or the Technocracy who have left or been exiled for various reasons. Some of them are independent groups or individuals who have never joined any faction. Some of them are new mages who have awakened in the modern era and have not found their place in the mage society. The Disparates include: Hollow Ones, Orphans, Solificati, Taftâni, Ahl-i-Batin, Bata'a, Children of Knowledge, Kopa Loei, Ngoma, Wu Lung, and others.
The Nephandi: The Nephandi are mages who have fallen to corruption and evil. They seek to destroy or corrupt the world and themselves through various means. They have undergone a dark ritual called the Caul that has inverted their Avatar and severed their connection to Ascension. They serve various dark forces such as demons, qlippoths, or malevolent entities from beyond reality. They often infiltrate or manipulate other factions for their own purposes. They are hated and feared by all other mages.
The Marauders: The Marauders are mages who have lost touch with reality due to madness or trauma. They live in their own personal worlds that defy logic and consistency. They have a strong connection to their Avatar that allows them to bend reality to their whims without suffering Paradox. However, they also cause chaos and disruption wherever they go, as their worlds clash with the consensus reality. They are often unpredictable and dangerous to themselves and others.
These are some of the factions that you can encounter or join in Mage: The Ascension. Each faction has its own strengths and weaknesses, allies and enemies, opportunities and challenges. You can choose your faction based on your paradigm, goals, personality, or background.
What are the Abilities of Mage: The Ascension?
In Mage: The Ascension, there are different abilities that mages can use to perform magic and other actions. These abilities are divided into three categories: Talents, Skills, and Knowledges. Talents are innate abilities that reflect a mage's natural aptitudes and instincts. Skills are learned abilities that reflect a mage's training and experience. Knowledges are academic abilities that reflect a mage's education and research. Each ability has a rating from 0 to 5, indicating how proficient a mage is in that ability. A mage can also have specialties in certain abilities, which grant them an extra die when performing a specific task related to that ability.
Some of the abilities in Mage: The Ascension are common to all mages and humans, such as Alertness, Athletics, Computer, Drive, Etiquette, Firearms, Investigation, Medicine, Occult, Science, and Stealth. These are called Standard Abilities, and they can be acquired by anyone who has the opportunity and interest to learn them.
Some of the abilities in Mage: The Ascension are more specialized and rare, and require a certain background or affiliation to learn them. These are called Specialized Abilities, and they include things like Animal Ken, Bureaucracy, Demolitions, Enigmas, Herbalism, Hypnosis, Linguistics, Martial Arts, Meditation, Performance, Pilot, Subculture, Survival, and Technology. These abilities are usually only available to mages who belong to certain factions or traditions that teach them.
Some of the abilities in Mage: The Ascension are exclusive to supernatural beings or phenomena, and cannot be learned by normal humans. These are called Unnatural Abilities, and they include things like Biotech (the ability to manipulate living machines), Cosmology (the ability to understand the structure and nature of reality), Dream (the ability to enter and manipulate dreams), Primal-Urge (the ability to tap into one's primal instincts and animal nature), Spirit Lore (the ability to communicate and interact with spirits), Temporis (the ability to manipulate time), and Umbra Lore (the ability to navigate and survive in the spirit world). These abilities are usually only available to mages who have a special connection or affinity with these aspects of reality.
These are some of the abilities that you can use in Mage: The Ascension. Each ability has its own uses and limitations, and can be combined with other abilities or factors to create different effects. You can also use your abilities to perform magic by manipulating the Spheres of reality.
What is Magic in Mage: The Ascension?
Magic in Mage: The Ascension is the art and science of reworking reality through force of Awakened/Enlightened will and knowledge. Mages believe that reality is not fixed, but rather a set of agreed upon assumptions enforced by the collective will of humanity, the Sleepers. By using their own beliefs, called Paradigms, mages can change reality according to their will. However, this also comes with a price: Paradox, a punishment handed down from reality for working against its rules.
Magic in Mage: The Ascension is divided into nine Spheres, or areas of influence: Time, Mind, Prime, Forces, Matter, Life, Spirit, Entropy and Correspondence. Each Sphere represents a facet of reality that a mage can control and manipulate. For example, a mage who masters the Sphere of Time can manipulate the flow and perception of time, while a mage who masters the Sphere of Mind can read and influence thoughts and emotions. A mage's ability to manipulate the world around them is called their Arete, which goes on a scale of one to ten (although rarely exceeds 5). A higher Arete rating means a higher level of mastery and versatility in using magic.
Magic in Mage: The Ascension can be classified into two types: vulgar and coincidental. Vulgar magic is magic that defies the laws of physics and common sense, such as levitating objects, shooting fireballs, or teleporting. Coincidental magic is magic that blends with the laws of physics and common sense, such as influencing luck, enhancing skills, or finding hidden clues. Vulgar magic is more powerful and direct than coincidental magic, but it also attracts more Paradox. Paradox is the backlash of reality against magic that violates its rules. It can manifest as physical damage, mental trauma, spiritual corruption, or even reality deviants (monsters created by Paradox).
These are some of the basics of magic in Mage: The Ascension. Magic is a powerful and versatile tool that can be used for various purposes and goals. However, it also comes with risks and responsibilities. Mages must be careful not to abuse their power or lose their connection to reality.
Conclusion
In this article, we have learned about Mage: The Ascension, a role-playing game based in the World of Darkness. We have learned about the premise and history of the game, the cosmology and factions of the setting, the abilities and magic of the mages, and how to download and play the game. We have also learned about the benefits and challenges of playing Mage: The Ascension, such as the creative and imaginative possibilities, the rich and diverse lore, and the dangers of Paradox and corruption.
Mage: The Ascension is a game that offers a unique and rewarding experience for those who are interested in exploring the mysteries of reality and themselves. It is a game that challenges you to question your assumptions and beliefs, and to shape your own destiny. It is a game that invites you to join a community of fellow mages who share your passion and vision.
If you are ready to awaken to your true potential and embark on an epic adventure of magic and mystery, you can download Mage: The Ascension PDF from DriveThruRPG.com and start playing today. You will not regret it! b99f773239
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